I gave it a go, but I think I ran into a good number of bugs or something because I couldn't do anything to the fuel crystal, so I wasn't able to progress through the cave. Never the less, it was pretty interesting and when things get cleaned up in it a bit more I may come back and give it another chance. Thanks for the email to your game and I hope you enjoy the video!
You Are Ephemeral
A downloadable game
A beautiful planet.
A marooned craft.
Someone is reaching out.
[trailer may refer to slightly older version and/or not give correct impression. This will be improved upon subject to feedback].
You'll need 7zip (it's free).
Hit [Esc] in-game for Main Menu/instructions. [Esc] again to return to game.
-As of build Alpha 8, the ladder leading up to the zeppelin mothership doesn't work. This is being addressed in the next major update.
-You might 'lose' the main menu by tilting the camera to high or low, it's still where you left it though. Will fix this also.
-Music and voice acting will be added near the end of the development cycle.
-There are currently 3 more partially completed levels not included in the demo. Also a lot of dialogue was recorded but I'm not happy with it. The finished game will be approximately 5 times the gameplay of the demo.
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What are your system specs?
Also, I can't reproduce the issue you had with the Fuel Crystal. Are you keeping the left mouse button down and dragging the crystal about?
One slight issue I did notice> the hand shows up slightly before you can interact with it, so you need to move a little closer, like one step. Will look into this.
Thanks for taking the time to create the game. I enjoyed the game and I was kinda confused in a view areas off the game as there was a bit of a lag, At the start when digging the tunnel and also when I met boris.
It graphicaly it's looking really good and I can see you've put an awful lot of hardwork into this so just keep going.Regards
Thanks wobblyfoot, it looks like you were playing one of the previous versions. I've since tried to address many of the confusing aspects and am now pointing the player toward a more linear style of play and working on cleaner and clearer cues and prompts.
I'm still working on polishing and trying to balance linear vs. open world exploration. After watching your vid and considering I'm entering this into a Jam that finishes soon I'm pretty confident that a linear mode is best for now.
This is one of those "I don't even know" kind of games, because I don't even know. But seriously, though, I appreciate you asking my to play this, I really like it when people do that, but I have never been more confused in a game.
Thanks for committing so much time to doing a playthrough. I'll be honest - I haven't watched your video properly all the way through but I did skim it and got the gist of the issues that cropped up. I've been hammering away at them since then and it might take a few days but I'll post a reply here and a devLog once I've uploaded the next alpha.
You didn't bother watching all of it? Then how are some problems I had supposed to be explained?
I have spent the past few days including pulling an all nighter right now to get this done. I'm sorry I couldn't fit you in yet. You can refer to my latest devLog for more insight.
As to the question, I suppose it's pretty easy to intuit just by watching a second of footage.
When I see something's going wrong that's all I need.
I've covered the lessons learned in my devlog.
Also, I've just watched your video right through. One thing I will add later is a loading screen for level transitions, I'm still looking for an elegant approach and the time to implement it. Perhaps some placeholder text is necessary.
Tried three times and... every single time... this...
Gaawd! not this again!!!! I just fixed that. Tested it several times too. Sorry man, will have to go back in and try again.
k...it's fixed, will upload this evening GMT +10. Also there's no end-state just yet, you just get to wander around the village aimlessly.
Fixed. Thanks for troubleshooting.
Sweet, I'll download when the new build is up. :)
An update is about to go up now that fixes most things and loops back to the start when/if you are captured at the end. Look for '....Alpha7'
....actually Alpha 8 is much better. I'm also adding a new scene to give a sense of completion to the thing, so Alpha 9-10 will be a complete demo/mini game in itself.
Thank you for allowing me the chance to play this game, Ash! I will do a YouTube video on this two weeks from now!